1942 | |
---|---|
Developer(s) | Capcom Elite Systems (C64) Micronics (Famicom/NES) Digital Eclipse (GBC) |
Publisher(s) | |
Designer(s) | Yoshiki Okamoto |
Composer(s) | Ayako Mori |
Platform(s) | Arcade, NES, MSX, Amstrad CPC, Commodore 64, ZX Spectrum, PC-88, FM-7, Sharp X1, Game Boy Color, PlayStation, Saturn, PlayStation 2, Xbox, PlayStation Portable, Windows Mobile Professional |
Release | |
Genre(s) | Scrolling shooter |
Mode(s) | Single-player, multiplayer |
Arcade system | Capcom Z80,[8] PlayChoice-10 |
1942 is a 1984 vertically scrolling shooter video game developed and published by Capcom for arcades. Designed by Yoshiki Okamoto, it was the first game in the 194X series, and was followed by 1943: The Battle of Midway.
1942 is set in the Pacific Theater of World War II, and is loosely based on the Battle of Midway. Despite the game being created by Japanese developers, the goal is to reach Tokyo and destroy the Japanese air fleet; this was due to being the first Capcom game designed with Western markets in mind. It went on to be a commercial success in arcades, becoming Japan's fifth highest-grossing table arcade game of 1986 and one of top five highest-grossing arcade conversion kits that year in the United States. It was ported to the Nintendo Entertainment System, selling over 1 million copies worldwide, along with other home systems.
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