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Aaargh! | |
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Developer(s) | Binary Design Sculptured Software |
Publisher(s) | Arcadia Systems Melbourne House |
Designer(s) | Steve Coleman Joe Hitchens |
Artist(s) | Joe Hitchens |
Platform(s) | Arcade, Amiga, Amstrad CPC, Apple IIgs, Atari ST, Commodore 64, MS-DOS, MSX, ZX Spectrum |
Release | 1987, 1988, 1989 |
Genre(s) | Action game |
Mode(s) | Single-player |
Aaargh! is a single-player action video game in which the player controls a giant monster with the goal of obtaining eggs by destroying buildings in different cities across a lost island. It was designed for Mastertronic's Arcadia Systems, an arcade machine based on the custom hardware of the Amiga, and was released in 1987. It was ported to a range of other platforms and released on these across 1988 and 1989. Electronic Arts distributed the Amiga version of the game.