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Ace Combat Zero: The Belkan War | |
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Developer(s) | Namco |
Publisher(s) |
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Director(s) | Naoto Maeda |
Producer(s) | Hiroyuki Ichiyanagi |
Designer(s) | Ryosuke Waki |
Programmer(s) | Hiroki Odagaki Yoichi Murakoshi |
Composer(s) | Keiki Kobayashi Tetsukazu Nakanishi Hiroshi Okubo Junichi Nakatsuru |
Series | Ace Combat |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Air combat simulation |
Mode(s) | Single-player, multiplayer |
Ace Combat Zero: The Belkan War[a] is a 2006 combat flight simulation video game developed and published by Namco for the PlayStation 2. Part of the Ace Combat series, the game was first released outside of Japan by the newly formed Namco Bandai Games. Set in the Ace Combat series' fictional universe of Strangereal, the game's story takes place before the events of most other entries in the series, and follows the actions of "Galm Team", a mercenary fighter squadron led by the player character "Cipher", as they fight to repel an enemy invasion during the titular Belkan War, a World War II-esque conflict that was mentioned but not elaborated upon in previous entries.
Ace Combat Zero, like the rest of the Ace Combat series, has a more arcade-like format compared to other flight simulation games. Its mechanics are a mixture of features from its predecessors, Ace Combat 04: Shattered Skies and Ace Combat 5: The Unsung War, with the addition of a unique reputation system that affects the player's progression and how the story is told.
The game received mixed but generally positive reception on release, with praise for its plot, graphics, and refined game mechanics compared to its predecessors, but criticism of its lack of innovation and melodramatic storytelling.[1]
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