Achron

Achron
Developer(s)Hazardous Software, Inc.
Publisher(s)Hazardous Software, Inc.
Designer(s)Chris Hazard and Mike Resnick
EngineResequence
Platform(s)Linux, Mac OS X, Microsoft Windows
ReleaseAugust 29, 2011
Genre(s)Real-time strategy
Mode(s)Single-player, Multi-player

Achron is a real-time strategy computer game. It is considered to be the first "meta-time strategy game" (Real-time strategy with time travel),[1] notable for being the first game with free-form multiplayer time travel[2] and its themes of concepts like the grandfather paradox.[3] Achron was released on August 29, 2011.[4]

  1. ^ Rossignol, Jim (March 27, 2009). "Epochal: Achron, Meta-Time Strategy". Rock, Paper, Shotgun. Archived from the original on 1 September 2009. Retrieved 15 July 2009.
  2. ^ Boyer, Brandon (March 31, 2009). "The unreal-time strategy of experimental gameplay darling Achron". Boing Bong: Offworld. Archived from the original on 30 March 2012. Retrieved 15 July 2009.
  3. ^ Cite error: The named reference Achron paradoxes was invoked but never defined (see the help page).
  4. ^ "Achron News". AchronGame.com. 2011-08-29. Archived from the original on 2011-09-01. Retrieved 2011-08-29.