English artist (born 1976)
Adrian ward at Changing Grammars, Hamburg 2004
Adrian Ward (born 1976 in Bishop Auckland , England) is a software artist and musician. He is known for his generative art software products released through his company Signwave, and as one third of the techno gabba ambient group, Slub .[ 1] His theoretical approach to generative and software art guides his practice,[ 2] [ 3] including contributing to the early principles of the livecoding movement.[ 4]
Adrian co-won the 2001 Transmediale software art award in Berlin , alongside Netochka Nezvanova for his well-known[ 5] Auto-Illustrator[ 6] [ 7] [ 8] [ 9] parody of Adobe Illustrator , off-the-shelf generative software that takes control over the artwork produced with it.[ 10] Auto-Illustrator has earned prestigious digital arts awards[ 11] including an honorary mention at the 2001 Prix Ars Electronica .[ 12] He is also a board member of the UK Museum of Ordure , an ongoing collaborative art project with Stuart Brisley and Geoff Cox.[ 13] [ 14]
^ Shulgin, A. (2003). Listen to the tools, interview with Alex McLean and Adrian Ward. In read_me 2.3 reader. NIFCA.
^ Cox, G., McLean, A., and Ward, A. (2000). The Aesthetics of Generative Code. In International Conference on Generative Art.
^ Dew, Harrison (28 February 2013). Digital Media and Technologies for Virtual Artistic Spaces . IGI Global. ISBN 978-1-4666-2962-2 .
^ Ward, A., Rohrhuber, J., Olofsson, F., McLean, A., Griffiths, D., Collins, N., and Alexander, A. (2004). Live Algorithm Programming and a Temporary Organisation for its Promotion. In Goriunova, O. and Shulgin, A., editors, read_me – Software Art and Cultures.
^ Sommerer, Christa; Mignonneau, Laurent; King, Dorothée (3 March 2017). Interface Cultures: Artistic Aspects of Interaction . transcript Verlag. ISBN 978-3-8394-0884-1 .
^ Ward, A., Levin, G., Lia, and Meta. 4x4 Generative Design (with Auto-Illustrator, Java, DBN, Lingo): Life/Oblivion. Apress.
^ Fuller, Matthew (1 January 2008). Software Studies: A Lexicon . MIT Press. ISBN 978-0-262-06274-9 .
^ Nöth, Winfried; Bishara, Nina (1 January 2007). Self-Reference in the Media . Walter de Gruyter. ISBN 978-3-11-019883-6 .
^ Manovich, Lev (4 July 2013). Software Takes Command . A&C Black. ISBN 978-1-62356-745-3 .
^ Cloninger, Curt (3 October 2006). Hot-Wiring Your Creative Process: Strategies for print and new media designers . New Riders. ISBN 978-0-13-279822-8 .
^ Thoughtful Interaction Design: A Design Perspective on Information Technology . MIT Press. 26 January 2007. ISBN 978-0-262-29692-2 .
^ Leopoldseder, Hannes; Schöpf, Christine (4 September 2001). Cyberarts 2001 (in German). Springer Science & Business Media. ISBN 978-3-211-83628-6 .
^ Rugg, Judith; Sedgwick, Michèle (1 January 2007). Issues in Curating Contemporary Art and Performance . Intellect Books. ISBN 978-1-84150-162-8 .
^ Ascott, Roy (1 January 2006). Engineering Nature: Art & Consciousness in the Post-biological Era . Intellect Books. ISBN 978-1-84150-128-4 .