Air Inferno | |
---|---|
Developer(s) | Taito |
Publisher(s) | Taito |
Designer(s) | Tsukasa Fujita Toshiaki Tsukano[6] |
Platform(s) | Arcade |
Release | |
Genre(s) | Flight simulator |
Mode(s) | Single-player, |
Arcade system | Taito Air System |
Air Inferno is a 1990 flight simulation arcade video game developed and released by Taito, in Japan, Europe and North America.[7] A spin-off from Taito's Landing series, Air Inferno is an aerial firefighting simulation that involves piloting a helicopter on various rescue missions, shooting a fire extinguisher to extinguish flames while rescuing civilians.[8][9]
Like its predecessor Top Landing (1988), Air Inferno uses flat-shaded, 3D polygon graphics. Both games run on the Taito Air System hardware which uses 68000 (12 MHz) and Z80 (4 MHz) microprocessors as CPU and a TMS320C25[10] (24 MHz) digital signal processor as GPU.[11] The game comes in two types of arcade cabinets:[3] a deluxe motion simulator cockpit cabinet[12][3] and a standard cockpit cabinet.[3]
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