Army of Two: The Devil's Cartel

Army of Two: The Devil's Cartel
Developer(s)Visceral Games
EA Montreal
Publisher(s)Electronic Arts
Designer(s)Julien Lamoureux
Programmer(s)Nathan Brierley
Artist(s)Marco Beauchemin
Robert Clarke
Audran Guerard
Writer(s)Jay Turner
Composer(s)Brian Tyler
SeriesArmy of Two
EngineFrostbite 2[2]
Platform(s)PlayStation 3, Xbox 360
Release
  • NA: March 26, 2013[1]
  • AU: March 28, 2013
  • EU: March 29, 2013[1]
Genre(s)Third-person shooter
Mode(s)Single-player, multiplayer

Army of Two: The Devil's Cartel is a third-person shooter video game developed by the Montreal branch of Visceral Games and released on March 26, 2013 by Electronic Arts for the Xbox 360 and PlayStation 3. It is the third and final game in the Army of Two series, following 2008's Army of Two and 2010's Army of Two: The 40th Day. The game takes place in Mexico and pits T.W.O. against a drug cartel known as La Guadaña (Spanish for "the Scythe"). It is the first game in the series to run on the Frostbite 2 game engine, whereas the previous two ran on Unreal Engine 3. It was the second to last game developed by Visceral Montreal.[3]

The game received mediocre reviews; criticism was drawn towards the game's removal of the co-op interactions, being only able to play as Alpha, and the game's story. The Devil's Cartel was also a commercial failure for Electronic Arts.

  1. ^ a b Goldfarb, Andrew (November 1, 2012). "Army of Two: Devil's Cartel Release Date Announced". IGN. Ziff Davis. Archived from the original on April 12, 2013. Retrieved January 29, 2013.
  2. ^ Makuch, Eddie (August 2, 2012). "Army of Two: The Devil's Cartel launching March 2013". GameSpot. Fandom. Archived from the original on November 19, 2013. Retrieved May 24, 2023.
  3. ^ Marchiafava, Jeff (February 21, 2013). "Update #2: Visceral Montreal Employee Confirms Entire Staff Let Go". Game Informer. GameStop. Archived from the original on February 24, 2013. Retrieved February 21, 2013.