Assassin's Creed II: Discovery | |
---|---|
Developer(s) | Griptonite Games |
Publisher(s) | Ubisoft |
Designer(s) | Jim Grant |
Writer(s) | Darby McDevitt |
Series | Assassin's Creed |
Engine | HYBRID Engine 2.5 |
Platform(s) | Nintendo DS, iOS |
Release | Nintendo DS
|
Mode(s) | Single player |
Assassin's Creed II: Discovery is a 2009 action-adventure side-scrolling video game developed by Griptonite Games and published by Ubisoft.[1][2] It was released for the Nintendo DS in November 2009, and for the iOS operating system in January 2010. Part of the Assassin's Creed series, it is a spin-off to Assassin's Creed II (also released in November 2009) and is set during that game's events, between Sequences 12 and 13. The story takes place from 1491 to 1492, and follows Ezio Auditore da Firenze (the protagonist of Assassin's Creed II) as he travels to Spain to help his fellow Assassins, who are being hunted by the Templar Order under the guise of the Spanish Inquisition.
The game was announced on September 9, 2009, when producer Ben Mattes officially revealed that it was in development during Apple Inc.'s keynote speech; a release date was given for November 17.[3] The iOS version was later delayed to January 7, 2010, but Ubisoft did not comment with a reason for the delay.[4] Assassin's Creed II: Discovery received generally positive reviews from critics, and was seen as an improvement over the previous spin-off in the series, Assassin's Creed: Altaïr's Chronicles. The iOS version of the game was removed from the App Store in 2013.