Baldies

Baldies
Developer(s)Creative Edge Software
Publisher(s)
Atari Corporation
Producer(s)Faran Thomason
Larry Pacey
Vince Zampella
Designer(s)David Wightman
Programmer(s)David Wightman
Artist(s)Alan Duncan
David Brown
Paul Docherty
Platform(s)Atari Jaguar CD, PC, PlayStation, Sega Saturn, Macintosh
Release
1995
  • Jaguar CD
    • NA/EU: December 1995
    PC
    • NA: November 28, 1996
    • EU: February 13, 1998
    • JP: December 4, 1998
    PlayStation
    • JP: November 19, 1998
    • EU: August 8, 2003
    • NA: October 3, 2003
    Sega Saturn
    • JP: November 26, 1998
    Macintosh
    • JP: December 4, 1998
Genre(s)Construction and management simulation, god game, real-time strategy
Mode(s)Single-player, multiplayer

Baldies is a 1995 real-time strategy video game developed by Creative Edge Software and originally published by Atari Corporation for the Atari Jaguar CD. It was later ported to the PC, PlayStation, Sega Saturn, and Macintosh. In the game, the player manages a community of Baldies in order to build structures, increase their population, and create weapons to fight against enemies known as Hairies. There are four classes of Baldies and each structure has specific properties to assist the player. Its gameplay combines strategy with simulation and god game elements. Up to four players can participate in a multiplayer mode via local area network (LAN) on PC.

Baldies began production in 1993 for the Amiga platform, intended to be published first by Mindscape and then by GameTek. It was spearheaded by Creative Edge founder David Wightman, who served as lead programmer and designer. Wightman designed the game's concept to have the depth of the god game Populous (1989) and accessibility of the puzzlestrategy game Lemmings (1991). The original Amiga version received a demo published as covermount with an issue of CU Amiga magazine, but was never published until it was ported and finished on Jaguar CD. Ports for 3DO Interactive Multiplayer and Amiga CD32 began development but were never released. The game garnered generally favorable reception from critics; praise was given to its novel style and level of gameplay freedom given to players, though the simplistic graphics, learning curve, and controls were a point of contention for reviewers. It was followed by Skull Caps (1998).