Banjo-Tooie | |
---|---|
Developer(s) | Rare[a] |
Publisher(s) | Nintendo[b] |
Designer(s) | Gregg Mayles |
Programmer(s) |
|
Artist(s) | Steve Mayles |
Composer(s) | Grant Kirkhope |
Series | Banjo-Kazooie |
Platform(s) | |
Release | Nintendo 64Xbox 360
|
Genre(s) | Platform, action-adventure |
Mode(s) | Single-player, multiplayer |
Banjo-Tooie is a 2000 platform game developed by Rare and published by Nintendo for the Nintendo 64 console. It is the second game in the Banjo-Kazooie series and the sequel to Banjo-Kazooie. The game follows the returning protagonists Banjo and Kazooie as they attempt to stop the plans of the witch Gruntilda and two of her sisters, who intend to vaporise the inhabitants of the game's island setting. The game features worlds significantly larger than those of its predecessor, requiring the player to complete challenges such as solving puzzles, jumping over obstacles, collecting items, and defeating opponents. It also includes a multiplayer mode in which up to four players can compete in several minigames repurposed from the main campaign.
Development of the game started in June 1998, directly after the release of its predecessor. Several new features were cut from the game due to time constraints and limitations of the Nintendo 64 hardware. It is the final Banjo-Kazooie game to be released by Nintendo prior to Rare's purchase by Microsoft. Upon release, Banjo-Tooie received critical acclaim, with praise for its graphics and the size of its worlds; however, the game's inconsistent frame rate was criticized. In 2009, a port developed by 4J Studios was released as an Xbox Live Arcade game for the Xbox 360. The game was also included in the Rare Replay video game compilation, released for the Xbox One in 2015. The game was re-released on the Nintendo Switch Online + Expansion Pack on 25 October 2024, marking its first re-release on a Nintendo console.[1]
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