Batman: Arkham Asylum

Batman: Arkham Asylum
Developer(s)Rocksteady Studios
Publisher(s)
Director(s)Sefton Hill
Producer(s)
  • Daniel Bailie
  • Nathan Burlow
Programmer(s)Ben Wyatt
Artist(s)David Hego
Writer(s)Paul Dini
Composer(s)
  • Nick Arundel
  • Ron Fish
SeriesBatman: Arkham
EngineUnreal Engine 3[a]
Platform(s)
Release
August 25, 2009
  • PlayStation 3, Xbox 360
    • NA: August 25, 2009
    • EU: August 28, 2009
    • AU: September 3, 2009
    Windows
    • NA: September 15, 2009
    • PAL: September 18, 2009
    Mac OS X
    • WW: November 3, 2011
    PlayStation 4, Xbox One
    • WW: October 18, 2016
  • Nintendo Switch
    • WW: December 1, 2023
Genre(s)Action-adventure
Mode(s)Single-player

Batman: Arkham Asylum is a 2009 action-adventure game developed by Rocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman and written by veteran Batman writer Paul Dini, Arkham Asylum was inspired by the long-running comic book mythos. In the game's main storyline, Batman battles his archenemy, the Joker, who instigates an elaborate plot to seize control of Arkham Asylum, trap Batman inside with many of his incarcerated foes, and threaten Gotham City with hidden bombs.

The game is presented from the third-person perspective with a primary focus on Batman's combat and stealth abilities, detective skills, and gadgets that can be used in combat and exploration. Batman can freely move around the Arkham Asylum facility, interacting with characters and undertaking missions, and unlocking new areas by progressing through the main story or obtaining new equipment. The player is able to complete side missions away from the main story to unlock additional content and collectible items. Combat focuses on chaining attacks together against numerous foes while avoiding damage, while stealth allows Batman to conceal himself around an area, using gadgets and the environment to silently eliminate enemies.

Development began at Rocksteady Studios in May 2007, with a 40-person team that expanded to 60 people by the project's conclusion after approximately 21 months. Among other sources, the game design was inspired by the Batman comics of Neal Adams and Frank Miller, as well as Grant Morrison's Arkham Asylum: A Serious House on Serious Earth graphic novel. Built on Unreal Engine 3, Arkham Asylum's production underwent several variations, refining both gameplay such as the combat system, and the central story, resulting in the removal of plot elements and some of Batman's main enemies, who did not fit the tone of the rest of the game. Rocksteady began developing ideas for a sequel months before Arkham Asylum's completion, hiding hints to the sequel within the game.

Arkham Asylum was released worldwide for PlayStation 3 and Xbox 360 video game consoles in August 2009, followed by a Windows version. The game received critical acclaim, particularly for its narrative, atmosphere and combat, though some criticism was directed at its boss fights. Upon release, many reviewers called it the "greatest comic book game of all time."[1][2] It won several awards, including Best Action Adventure game, Best Game, and Game of the Year from various media outlets, and it held the Guinness World Record for "Most Critically Acclaimed Superhero Game Ever". It has been cited as one of the greatest video games ever made. The game received a "Game of the Year Edition" in 2010, and a remastered version for the PlayStation 4 and Xbox One in 2016. A version for the Nintendo Switch was released in 2023.

Arkham Asylum's success launched the Batman: Arkham series, comprising video game sequels and spin-offs, comic books, merchandise, and movies, beginning in 2011 with its direct sequel Arkham City.


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