BattleTech | |
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Developer(s) | Harebrained Schemes |
Publisher(s) | Paradox Interactive |
Director(s) | Jordan Weisman Mike McCain |
Producer(s) | Mitch Gitelman |
Composer(s) | Jon Everist |
Series | BattleTech |
Engine | Unity |
Platform(s) | macOS Windows Linux |
Release |
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Genre(s) | Turn-based strategy |
Mode(s) | Single-player, multiplayer |
BattleTech is a mech turn-based strategy video game developed by Harebrained Schemes and published by Paradox Interactive. It was released on macOS and Windows on April 24, 2018, with a Linux release on November 27, 2018. The developers set aside US$1 million to create the game, and turned to Kickstarter to secure funding for additional features, including a single player campaign, an expansion of that campaign, and a player versus player multiplayer mode.
In the game, the player assumes the role of a mercenary commander leading a team of powerful combat vehicles called battlemechs. The player is responsible for selecting each mech's model, armor, pilot, armaments, and skills, and controls a team of four mechs (a 'lance') in combat. The world of BattleTech is dominated by powerful noble houses locked in a devastating war, and the player selects one or more houses to serve.
The game shares a setting with the board game that launched the BattleTech franchise, Classic BattleTech, and many members of the development team have worked on previous games in the franchise. This includes both of the studio's co-founders; Jordan Weisman created the franchise while at FASA, and Mitch Gitelman was the producer for MechCommander and MechAssault.