Manufacturers | Avalon Hill, Hasbro |
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Designers |
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Illustrators |
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Publishers | Avalon Hill |
Publication |
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Years active | 2004–present |
Genres |
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Players | 3 to 6 |
Setup time | < 5 minutes |
Playing time | 30 min–2hrs |
Chance | Medium |
Skills | Team play |
Media type | Board game |
Betrayal at House on the Hill is a board game published by Avalon Hill in 2004, designed by Bruce Glassco and developed by Rob Daviau, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff.[1] Players all begin as allies exploring a haunted house filled with dangers, traps, items, and omens. As players journey to new parts of the mansion, room tiles are chosen at random and placed on the game board; this means that the game is different each session. Eventually the "haunt" begins, with the nature and plot of this session's ghost story revealed; one player usually "betrays" the others and takes the side of the ghosts, monsters, or other enemies, while the remaining players collaborate to defeat them.