Blazing Angels: Squadrons of WWII | |
---|---|
Developer(s) | Ubisoft Bucharest |
Publisher(s) | Ubisoft D3 Publisher (PS3) |
Composer(s) | Rod Abernethy Jason Graves |
Series | Blazing Angels |
Platform(s) | Microsoft Windows, Xbox, Xbox 360, PlayStation 3, Wii, arcade |
Release | Xbox, Xbox 360, Windows PlayStation 3 Wii |
Genre(s) | Flight combat |
Mode(s) | Single-player, multiplayer |
Blazing Angels: Squadrons of WWII is a flight combat video game for Microsoft Windows, Xbox, Xbox 360, PlayStation 3[1] and Wii. It was developed by Ubisoft Bucharest during the second fiscal quarter of 2006 for both the North American and European regions. The game features 46 different World War II fighter planes and allows the player or players to take part in several World War II events as a fictional squadron. Online support allows 16 players to take part in head-to-head and co-operative battles.
The Wii version was released in March 2007.[2] The PlayStation 3 version came as a launch title in December 2006 for North America and March in 2007 for other markets, while Japanese version came in July.[1] This version features all-new missions, a 16-player online mode and support for PS3 controller's motion sensing functions.
The European Windows version is protected by StarForce. At least one published American Windows version also uses StarForce.
A sequel, Blazing Angels 2: Secret Missions of WWII, was released in 2007.
The arcade version of Blazing Angels: Squadrons of WWII was developed by Global VR and released in 2008,[3] based upon the Windows version of the game. The initial arcade cabinet was a sit-down model that used a flight stick and throttle control scheme as well as a seat thumper to simulate the plane being shot at. An up-right model followed in 2011.[4]