Blood Omen: Legacy of Kain | |
---|---|
Developer(s) | Silicon Knights[a] |
Publisher(s) | Crystal Dynamics[b] |
Director(s) | Denis Dyack[2] |
Producer(s) | Rick Goertz Lyle Hall Joshua Marks[2] |
Designer(s) | Seth Carus Armando Marini Ken McCulloch[2] |
Programmer(s) | Denis Dyack Clint Lipczynski Andrew Summerfield[2] |
Artist(s) | Darren Cranford Kevin Gordon Ken McCulloch[2] |
Writer(s) | Denis Dyack Ken McCulloch[2] |
Composer(s) | Steve Henifin[2] |
Series | Legacy of Kain |
Platform(s) | PlayStation Windows Evercade |
Release | PlayStation Microsoft Windows |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Blood Omen: Legacy of Kain is a 1996 action-adventure video game developed by Silicon Knights and published by Crystal Dynamics for the PlayStation. A Microsoft Windows port developed by Semi Logic Entertainments was released by Activision under license from Crystal Dynamics in 1997, which was re-released digitally via GOG.com in 2021. The game is the first title in the Legacy of Kain series.
In Blood Omen, the player follows Kain, a slain nobleman newly resurrected as a vampire. Seeking revenge against his murderers and a cure to his vampiric curse, Kain is tasked with traversing the fictional land of Nosgoth and slaughtering the Circle of Nine, a corrupt oligarchy of godlike sorcerers, but slowly begins to forsake humanity and view his transformation as a blessing.
Silicon Knights intended Blood Omen to be "a game which adults would want to play", intending to evolve the action role-playing genre and bring artistic cinema to video game consoles. Reviewers praised its scope and storytelling, but criticized its lengthy loading times. After its release, a dispute arose concerning ownership of its intellectual property rights, after which Crystal Dynamics retained the rights of the series and developed a sequel, Legacy of Kain: Soul Reaver.
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