Boom Blox | |
---|---|
Developer(s) | EA Los Angeles[4] |
Publisher(s) | Electronic Arts |
Director(s) | Steven Spielberg Jason Chayes |
Producer(s) | Amir Rahimi |
Programmer(s) | Jeff Dixon |
Artist(s) | Ken Harsha |
Composer(s) | Mark Mothersbaugh Albert Fox John Enroth Silas Hite |
Platform(s) | Wii, N-Gage |
Release | Wii N-Gage
|
Genre(s) | Puzzle, Party game |
Mode(s) | Single-player, multiplayer |
Boom Blox is a 2008 puzzle video game by Electronic Arts for the Wii and N-Gage.[5][6] It was developed by EA Los Angeles and directed by filmmaker Steven Spielberg.[7]
The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using the Wii Remote to throw, shoot, and grab at the blocks. Boom Blox features a realistic physics system; the angle at which a projectile is launched and how fast it is thrown as well as the mass of the projectile and the type of blocks it comes into contact with influence the results of an action.[8][9]
The game has over 300 single-player levels as well as over 100 cooperative and competitive multiplayer levels.[10][11] Additionally, there is a mode that allows players to create their own levels and share them with people added to their Friend Code list via WiiConnect24.[12] A sequel, Boom Blox Bash Party, was released in 2009.