Boulder Dash | |
---|---|
Developer(s) |
|
Publisher(s) | |
Designer(s) |
|
Programmer(s) |
|
Composer(s) |
|
Platform(s) | Atari 8-bit, Acorn Electron, Amstrad CPC, Apple II, Arcade, Atari 2600, BBC Micro, ColecoVision, Commodore 64, FM-7, Game Boy, IBM PC, Intellivision, iOS, MSX, NES, PC-88, PMD 85, Super Cassette Vision, ZX Spectrum[2] |
Release | March 1984 |
Genre(s) | Puzzle, maze[3] |
Mode(s) | Single-player |
Boulder Dash is a maze-based puzzle video game released in 1984 by First Star Software for Atari 8-bit computers.[4] It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who tunnels through dirt to collect diamonds.[5] Boulders and other objects remain fixed until the dirt beneath them is removed, then they fall and become a hazard. Puzzles are designed around collecting diamonds without being crushed and exploiting the interactions between objects (such as a butterfly turning into diamonds when hit with a falling rock). The game's name is a pun on balderdash.[4]
Boulder Dash was ported to many 8-bit and 16-bit systems and turned into a coin-operated arcade video game. It was followed by multiple sequels and re-releases. Many games were influenced by Boulder Dash, such as Repton and direct clones like Emerald Mine, resulting in the sub-genre of rocks-and-diamonds games.
As of September 2017, BBG Entertainment owns the intellectual property rights to Boulder Dash.[6]
CG1985
was invoked but never defined (see the help page).