Brink | |
---|---|
Developer(s) | Splash Damage[a] |
Publisher(s) | Bethesda Softworks |
Director(s) |
|
Producer(s) |
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Designer(s) |
|
Programmer(s) | Arnout van Meer |
Artist(s) | Olivier Leonardi |
Writer(s) | Ed Stern |
Engine | id Tech 4 |
Platform(s) | |
Release | |
Genre(s) | First-person shooter |
Mode(s) |
Brink (stylised as BRINK) is a first-person shooter video game developed by Splash Damage and published by Bethesda Softworks for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2011.[2] In Brink, two factions, Resistance and Security, battle in a once-utopian city called The Ark, a floating city above the waters of a flooded Earth.[3][4]
Brink has Steamworks integration, including Valve Anti-Cheat.[5] It runs on id Tech 4 and has an updated rendering framework with improved support for multiple CPU cores.[6] Brink is a first-person shooter with a strong focus on parkour-style movement. Online multiplayer servers hold up to 16 players; players can play cooperatively or competitively, or against artificially-intelligent bots.
The game received mixed reviews but was commercially successful. As of 2012[update], Brink had sold over 2.5 million units and generated around $120–140 million in revenue.[7] The PC version of Brink became free-to-play on 22 August 2017.[8]
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