Brothers in Arms: Earned in Blood | |
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Developer(s) | Gearbox Software |
Publisher(s) | Ubisoft |
Director(s) | Brian Martel |
Producer(s) | Mike Wardwell |
Programmer(s) | Patrick Deupree |
Artist(s) | Matthew Vandolen |
Writer(s) | Mike Neumann |
Composer(s) | David McGarry |
Series | Brothers in Arms |
Engine | Unreal Engine 2 |
Platform(s) | |
Release | Windows, XboxPlayStation 2 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Brothers in Arms: Earned in Blood is a tactical first-person shooter video game developed by Gearbox Software and published by Ubisoft for Microsoft Windows, Xbox and PlayStation 2. It was ported to the Wii in 2008 as a part of the Brothers in Arms: Double Time compilation.
Earned in Blood continues the Brothers In Arms saga as newly promoted Sergeant Joe "Red" Hartsock (Hartsock was the Corporal of Baker's Fire Team), who was part of the historic Normandy invasion in the previous game. Earned in Blood includes several new multiplayer missions, weapons, and vehicles, plus a new co-op skirmish mode. The AI of enemies has also been improved considerably in this game, while level designs are more open-ended than the original.