Brown v. Entertainment Merchants Association

Brown v. Entertainment Merchants Association
Argued November 2, 2010
Decided June 27, 2011
Full case nameEdmund G. Brown, Governor of the State of California, and Kamala Harris, Attorney General of the State of California v. Entertainment Merchants Association and Entertainment Software Association
Docket no.08-1448
Citations564 U.S. 786 (more)
131 S. Ct. 2729; 180 L. Ed. 2d 708
Case history
PriorPreliminary injunction granted to plaintiffs, sub nom. Video Software Dealers Assn. v. Schwarzenegger, 401 F. Supp. 2d 1034 (N.D. Cal. 2005); summary judgment granted to plaintiffs, No. C-05-04188, 2007 WL 2261546 (N.D. Cal. Aug. 6, 2007); aff'd, 556 F.3d 950 (9th Cir. 2009); cert. granted, 559 U.S. 1092 (2010).
Holding
Bans on the sale of violent video games to children without parental supervision violate the Free Speech Clause of the First Amendment. United States Court of Appeals for the Ninth Circuit affirmed.
Court membership
Chief Justice
John Roberts
Associate Justices
Antonin Scalia · Anthony Kennedy
Clarence Thomas · Ruth Bader Ginsburg
Stephen Breyer · Samuel Alito
Sonia Sotomayor · Elena Kagan
Case opinions
MajorityScalia, joined by Kennedy, Ginsburg, Sotomayor, Kagan
ConcurrenceAlito (in judgment), joined by Roberts
DissentThomas
DissentBreyer
Laws applied
U.S. Const. amend. I; Cal. Civ. Code §§ 1746–1746.5 (2009)

Brown v. Entertainment Merchants Association, 564 U.S. 786 (2011), was a landmark decision of the US Supreme Court that struck down a 2005 California law banning the sale of certain violent video games to children without parental supervision. In a 7–2 decision, the Court affirmed the lower court decisions and nullified the law, ruling that video games were protected speech under the First Amendment as other forms of media.

The ruling was seen as a significant victory for the video game industry. Several of the Court's justices suggested that the issue might need to be re-examined in the future, considering the changing nature of video games and their continuously improving technology.