Bullet Witch | |
---|---|
Developer(s) | Cavia Marvelous (PC)[1] |
Publisher(s) |
|
Director(s) | Yōichi Take |
Producer(s) | Toru Takahashi |
Designer(s) | Masayuki Suzuki |
Programmer(s) | Shinya Abe |
Artist(s) | Satoshi Ueda Taro Hasegawa |
Writer(s) | Yōichi Take Akira Yasui |
Composer(s) | Masashi Yano |
Platform(s) | |
Release | Xbox 360 Microsoft Windows
|
Genre(s) | Third-person shooter |
Mode(s) | Single-player |
Bullet Witch (Japanese: バレットウィッチ, Hepburn: Baretto Uicchi) is a third-person shooter developed by Cavia for the Xbox 360 and Microsoft Windows. It was released in Japan in 2006, and in Western regions in 2007; AQ Interactive published the game in Japan, while Atari Europe was the publisher for other regions. The Windows version was released by Xseed Games in April 2018. Set on a post-apocalyptic Earth, the story follows the witch Alicia Claus as she hunts a powerful demon. Players control Alicia through linear levels, using her gun to fire multiple types of ammunition at humanoid and demonic enemies.
Beginning development in 2004 as Cavia's first game for seventh generation consoles, Bullet Witch was developed by the same team behind Ghost in the Shell: Stand Alone Complex. The character and monster designs, created respectively by Satoshi Ueda and Taro Hasegawa, fused Western and Japanese sensibilities. The music was composed by Masashi Yano supervised by Nobuyoshi Sano. The game received mixed to negative reviews from Japanese and Western critics.