Burnout 2: Point of Impact

Burnout 2: Point of Impact
Developer(s)Criterion Games
Publisher(s)Acclaim Entertainment
Director(s)Alex Ward
Designer(s)Chris Roberts
Programmer(s)Richard Parr
Artist(s)Michael Williamson
Trevor Moore
James Hans
Composer(s)Steve Emney
Stephen Root
SeriesBurnout
EngineRenderWare
Platform(s)PlayStation 2, GameCube, Xbox
ReleasePlayStation 2
  • NA: 3 October 2002[2]
  • AU: 10 October 2002[1]
  • EU: 11 October 2002
GameCube, Xbox
Genre(s)Racing
Mode(s)Single-player, multiplayer

Burnout 2: Point of Impact is a 2002 racing video game developed by Criterion Games and published by Acclaim Entertainment for PlayStation 2, GameCube and Xbox. It is the sequel to the 2001 video game Burnout and the second title in the Burnout series. It was the last Burnout game to be released on the GameCube and the series would not see a release on a Nintendo platform until the release of Burnout Legends in 2005. The game also marked Acclaim's last entry in the Burnout series, as Acclaim would go bankrupt in 2004; the rest of the series would be published by Electronic Arts.

  1. ^ "Burnout 2: Point of Impact Platinum PS2". Games Market. Archived from the original on 20 September 2004. Retrieved 26 July 2024.
  2. ^ Cove, Glen (3 October 2002). "Burnout 2 Ships". Archived from the original on 20 August 2004.
  3. ^ Cove, Glen (1 May 2003). "Burnout 2 Xbox Ships". Archived from the original on 20 August 2004.
  4. ^ Cove, Glen (8 April 2003). "Burnout 2 Game Cube Ships". Archived from the original on 12 August 2004.
  5. ^ "Burnout 2: Point of Impact". Gameplanet. Archived from the original on 30 June 2003. Retrieved 26 July 2024.
  6. ^ "Burnout 2: Point of Impact". Gameplanet. Archived from the original on 16 July 2003. Retrieved 26 July 2024.