Burnout 3: Takedown

Burnout 3: Takedown
European box art
Developer(s)Criterion Games
Publisher(s)Electronic Arts
Director(s)Alex Ward[1]
Producer(s)
Designer(s)
Programmer(s)Richard Parr[1]
Artist(s)Michael Williamson[1]
Composer(s)Stephen Root[1]
SeriesBurnout
EngineRenderWare
Platform(s)PlayStation 2, Xbox
Release
  • NA: 8 September 2004
  • AU: 9 September 2004 (Xbox)
  • EU: 10 September 2004
  • AU: 16 September 2004 (PS2)
Genre(s)Racing
Mode(s)Single-player, multiplayer

Burnout 3: Takedown is a 2004 racing video game developed by Criterion Games and published by Electronic Arts. It is the third instalment in the Burnout series, which is characterised by fast-paced arcade racing. A staple of the series is the use of boost, earned through risky driving, to rapidly increase a car's speed. The central mechanic introduced in Burnout 3 is Takedowns, which allow players to slam their opponents until they crash. Takedowns work in conjunction with the boost system by filling up and extending the boost meter. Aside from standard circuit races, the game features modes focused on performing Takedowns on rival vehicles and causing monetary damage at a junction occupied with traffic. Each game variant is featured in a single-player campaign mode called World Tour, which serves as the primary method for unlocking new and faster cars. The game supports both online and split-screen multiplayer.

Before the creation of Burnout 3: Takedown, UK-based development studio Criterion had been collaborating with publisher Electronic Arts (EA) on a skating video game, but disagreements over the game's creative direction led to its cancellation and falling out between the two companies. EA later approached Criterion about reuniting and partnering on a game, and so Criterion began developing Burnout 3: Takedown in June 2003 on the condition that EA would not interfere in the creative process. Over a year later, EA acquired Criterion and the Burnout series; their high expectations for Burnout 3: Takedown was influential in the acquisition. The game launched in September 2004 on the PlayStation 2 and Xbox video game consoles.

Upon release, Burnout 3: Takedown received critical acclaim, becoming one of the highest-rated racing video games of all time, and is considered to be one of the greatest video games of all time. Critics were enthused by the shift to a more aggressive style of racing game and the addition of gameplay mechanics like Takedowns. The addictive gameplay and visuals were widely praised by reviewers, many of whom ranked Burnout 3: Takedown among the best games released on the PlayStation 2 and Xbox. The game went on to win numerous awards including three from the British Academy Games Awards, two from the Spike Video Game Awards, and one from the Interactive Achievement Awards as well as the Golden Joystick Awards. Retrospective coverage of the game has been highly positive with some publications declaring it as the greatest arcade racer game ever made and the peak of the Burnout series. A successor to Takedown, titled Burnout Revenge, was released in September 2005.

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