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Caesar | |
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Developer(s) | Impressions Games |
Publisher(s) | Sierra On-Line |
Designer(s) | David Lester |
Programmer(s) | Simon Bradbury |
Artist(s) | Jon Baker Erik Casey |
Composer(s) | Christopher J. Denman |
Series | City Building |
Platform(s) | Amiga, Atari ST, MS-DOS |
Release | October 12, 1992 |
Genre(s) | City-building |
Mode(s) | Single-player |
Caesar is a 1992 city-building video game published by Sierra On-Line in which the player undertakes the role of a Roman governor, building ancient Roman cities.
Released in 1992 on the Amiga and ported the following year to Atari ST, PC and Macintosh, the game is similar to SimCity. In addition to similar graphics and user interfaces, it also came with issues of micromanagement, including complicated city-planning requirements such as building the right number of schools, theaters, libraries, bathhouses, and other amenities within suitable distances of residential areas.
An updated version, Caesar Deluxe, was released in 1993 for the Amiga. Caesar spawned three direct sequels and several spin-offs set in other ancient civilizations, which are together known as the City Building series.