Caesar III | |
---|---|
Developer(s) | Impressions Games |
Publisher(s) | Sierra Studios |
Producer(s) | Eric Ouellette |
Designer(s) | David Lester |
Programmer(s) | Simon Bradbury |
Artist(s) | Darrin Horbal |
Composer(s) | Robert L. Euvino[3] |
Series | City Building |
Platform(s) | Microsoft Windows, Mac OS |
Release | September 30, 1998[1] June 18, 1999 (Mac)[2] |
Genre(s) | City-building |
Mode(s) | Single-player |
Caesar III is a city-building game released on September 30, 1998, for Microsoft Windows and Mac OS, developed by Impressions Games and published by Sierra On-Line. It is the third installment of the Caesar series of games and is part of Sierra's City Building series. Players assume the role of a provincial governor to build thriving cities across the Roman Empire, in which they must ensure their citizens have their needs met, and deal with various disasters, angry gods and hostile enemies. The developers of Caesar III designed the game in response to critiques of its predecessor, introducing branching missions, a merged map for city-building and combat, and a "walker" mechanic for citizens of the city to affect their surroundings. Caesar III was released to positive critical reception, with praise directed at the game's visual presentation and complex design, and criticism levelled at its military features.