Family | shading language |
---|---|
Developer | nVIDIA, Microsoft |
Website | developer |
Dialects | |
Cg, HLSL, Playstation Shading Language | |
Influenced by | |
C, RenderMan Shading Language | |
Influenced | |
GLSL |
Cg (short for C for Graphics) and High-Level Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for programming shaders. Cg/HLSL is based on the C programming language and although they share the same core syntax, some features of C were modified and new data types were added to make Cg/HLSL more suitable for programming graphics processing units.[1][2]
Two main branches of the Cg/HLSL language exist: the Nvidia Cg compiler (cgc) which outputs DirectX or OpenGL and the Microsoft HLSL which outputs DirectX shaders in bytecode format.[3][4] Nvidia's cgc was deprecated in 2012, with no additional development or support available.[5]
HLSL shaders can enable many special effects in both 2D and 3D computer graphics. The Cg/HLSL language originally only included support for vertex shaders and pixel shaders, but other types of shaders were introduced gradually as well: