Championship Lode Runner | |
---|---|
Developer(s) | Broderbund Compile (SG-1000, MSX) |
Publisher(s) | Broderbund Hudson Soft (Famicom) Sega (SG-1000) Sony (MSX) |
Designer(s) | Doug Smith |
Programmer(s) | IBM PC Doug Greene Famicom Shinichi Nakamoto |
Composer(s) | Isamu Hirano (Famicom) |
Series | Lode Runner |
Platform(s) | Apple II, Atari 8-bit, Commodore 64, IBM PC, Famicom, MSX, SG-1000 |
Release | 1984: Apple, C64, IBM PC 1985: Atari 8-bit, Famicom, SG-1000 1986: MSX |
Genre(s) | Puzzle-platform |
Mode(s) | Single-player |
Championship Lode Runner is a sequel to the 1983 puzzle-platform game Lode Runner. It was released in 1984 for the Apple II, Commodore 64, and IBM PC (as a self-booting disk), then ported to the Atari 8-bit computers, Famicom, SG-1000, and MSX. Mostly the same as Lode Runner, Championship Lode Runner has levels that are much more difficult. Unlike the original, it does not include a level editor.