Chocolatier: Decadence by Design | |
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Developer(s) | Big Splash Games LLC |
Publisher(s) | PlayFirst |
Producer(s) | Michael Thornton Wyman |
Designer(s) | Jon Blossom Stephen Lewis Michael Thornton Wyman |
Programmer(s) | Jon Blossom |
Artist(s) | Stephen Lewis |
Series | Chocolatier |
Engine | Playground SDK™ |
Platform(s) | Microsoft Windows Mac OS X iOS |
Release | Mac, Windows January 22, 2009[1] iOS January 28, 2011[2] |
Genre(s) | Business simulation, strategy |
Mode(s) | Single-player |
Chocolatier: Decadence by Design is a casual strategy video game with action elements, developed by Big Splash Games LLC and published by PlayFirst. The game was released in 2009 for Windows and Mac OS X and in 2011 for iOS. As the third game in the series, it directly follows the story of Chocolatier (2007) and Chocolatier 2: Secret Ingredients (2007), and was published after the spin-off game The Great Chocolate Chase: A Chocolatier Twist (2008). Decadence by Design features similar gameplay to its predecessors, but with a greater focus on creating original recipes and the possibility of making coffee recipes, both liquid and as blends of roasted beans.
Originally, Big Splash Games had planned an episodic release for Chocolatier: Decadence by Design, a model that had to be abandoned due to technological limitations.[3] On 12 August 2009, the game was published on Steam for Windows,[4] and it was also made available at the launch of the digital platform for Mac on May 12, 2010.[5] In 2010, a social network game spin-off from the series entitled Chocolatier: Sweet Society was published on Facebook.[6]