Clash Royale

Clash Royale
Developer(s)Supercell
Publisher(s)Supercell
Platform(s)iOS, iPadOS, Android
Release
  • WW: March 2, 2016
Genre(s)Real-time strategy
Mode(s)Multiplayer

Clash Royale is a real-time strategy video game developed and published by Supercell.[1] The game combines elements from collectible card games, tower defense, and multiplayer online battle arena.[2][3][4] The game was released globally on March 2, 2016.[5][6] Clash Royale reached $1 billion in revenue in less than a year on the market.[7] In three years, Clash Royale made $2.5 billion in revenue according to market intelligence company Sensor Tower.[8] It is the first spinoff of Clash of Clans.

  1. ^ Grundberg, Sven; Rossi, Juhana (March 8, 2013). "Finland's Newest Hit Maker: Supercell". The Wall Street Journal. Retrieved January 14, 2016.
  2. ^ Renaudin, Clement (February 8, 2016). "Supercell's mix of TCG and MOBA Clash Royale set for global release in March". Pocket Gamer. Retrieved March 14, 2016.
  3. ^ Squires, Jim (January 4, 2016). "Clash of Clans Goes MOBA in Clash Royale" Archived January 19, 2021, at the Wayback Machine. Gamezebo. Retrieved March 14, 2016.
  4. ^ Hodapp, Eli (March 2, 2016). "'Clash Royale' Review – A Hybrid of Card Games, RTS, MOBA, and Awesome". TouchArcade. Archived from the original on August 13, 2018. Retrieved March 14, 2016.
  5. ^ (March 2, 2016). Clash Royale: Now available EVERYWHERE!. Supercell. Retrieved March 14, 2016.
  6. ^ Saxena, Himalaya (January 4, 2016). "Released* Release Date of Clash Royale in US, UK and other countries -Gammerson". Gammerson. Retrieved March 5, 2017.
  7. ^ "Supercell's Clash Royale reaps $1 billion in its first year | GamesBeat". venturebeat.com. February 16, 2017. Retrieved November 18, 2017.
  8. ^ Fogel, Stefanie (March 5, 2019). "'Clash Royale' Made $2.5 Billion in Revenue in Three Years (Analyst)". Variety. Retrieved March 19, 2021.