Commandos: Behind Enemy Lines | |
---|---|
Developer(s) | Pyro Studios |
Publisher(s) | Eidos Interactive (retail) Kalypso Media (digital) |
Designer(s) | Gonzalo Suárez Ignacio Pérez Dolset |
Artist(s) | Jorge Blanco |
Series | Commandos |
Platform(s) | Windows |
Release | Beyond the Call of Duty |
Genre(s) | Real-time tactics |
Mode(s) | Single-player |
Commandos: Behind Enemy Lines is a 1998 real-time tactics video game developed by the Spanish company Pyro Studios and published by Eidos Interactive.[4] The game sees players take control of a group of six Allied Commandos, who conduct a range of missions across wartime Europe and Africa, using small unit tactics. Each mission's objective varies, but ranges from sabotage, assassination or rescuing captured allied units, with players having a full view of a mission's map to plan their strategy and its execution in advance.
The game was a commercial success, with global sales above 1 million units. GameSpot Spain declared it Spain's biggest game hit of all time by 2001. The game was followed by the Commandos series that used the same system of game mechanics, beginning with the expansion pack Commandos: Beyond the Call of Duty in 1999, and later with three sequels - Commandos 2: Men of Courage in 2001, Commandos 3: Destination Berlin in 2003 and Commandos: Strike Force in 2006.