Conduit 2 | |
---|---|
Developer(s) | High Voltage Software |
Publisher(s) | Sega |
Producer(s) | Kevin Sheller |
Designer(s) | Eric Stoll |
Programmer(s) | Dan Kaufman John R. Sanderson |
Artist(s) | Joe Hamell Cary Penczek |
Writer(s) | Jason L Blair |
Composer(s) | Ed Dulian |
Series | The Conduit |
Engine | Quantum3 |
Platform(s) | Wii |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Conduit 2 is a first-person shooter video game developed by High Voltage Software for the Wii video game console. It is the sequel to The Conduit.[4] The definite article of the original title was dropped during development as the developers considered it "too much of a mouthful".[5]
The game makes use of the Quantum3 engine, a game engine designed by High Voltage Software specifically for the Wii. The engine allows effects such as bump mapping, reflection and refraction, and gloss and detail mapping to be implemented. Conduit 2 supports a wide variety of peripherals such as Wii MotionPlus, Classic Controller, Classic Controller Pro, and the PDP Headbanger Headset.[6][7]
Conduit 2 released to mixed reviews, and failed to meet sales expectations. Despite the game ending on a cliffhanger, High Voltage Software has not developed a third Conduit game.
A Nintendo 3DS port was revealed prior to the game's release as a proof-of-concept[8] but was seemingly abandoned.