Cookie Clicker

Cookie Clicker
A computer cursor autoclicking a cookie stands beside the title of the game.
Steam storefront header
Publisher(s)
  • DashNet
  • Playsaurus (Steam release)
Designer(s)Julien Thiennot
Programmer(s)Julien Thiennot
Composer(s)C418
Platform(s)
Release
  • WW: August 8, 2013
Android
  • WW: October 5, 2020
Steam
  • WW: September 1, 2021
Genre(s)Incremental
Mode(s)

Cookie Clicker is a 2013 incremental game created by French programmer Julien "Orteil" Thiennot. The user initially clicks on a big cookie on the screen, earning a single cookie per click. They can then use their earned cookies to purchase assets such as "buildings" that automatically produce cookies, as well as upgrades which can improve the efficiency of clicks and buildings. There are also many other mechanics that allow the user to earn cookies in a variety of different ways. The game lacks a conventional ending.

The game has a dedicated fanbase. Though the original version was coded in one night, Cookie Clicker is periodically updated. It has been widely described as addictive, and has been credited with playing a role in the emergence of idle gaming.