Operations adjusting incentives of combinatorial games
In combinatorial game theory, cooling, heating, and overheating are operations on hot games to make them more amenable to the traditional methods of the theory,
which was originally devised for cold games in which the winner is the last player to have a legal move.[1]Overheating was generalised by Elwyn Berlekamp for the analysis of Blockbusting.[2]Chilling (or unheating) and warming are variants used in the analysis of the endgame of Go.[3][4]
Cooling and chilling may be thought of as a tax on the player who moves, making them pay for the privilege of doing so,
while heating, warming and overheating are operations that more or less reverse cooling and chilling.