Crazy Bus | |
---|---|
Developer(s) | Tom Scripts[1] |
Publisher(s) | Devster Specialties[2] |
Platform(s) | Sega Genesis |
Release | 2004 |
Genre(s) | Driving simulator |
Mode(s) | Single player |
Crazy Bus (also spelled CrazyBus) is a 2004 unlicensed Venezuelan bus simulator game.[3][4][5] Originally created as a tech demo, it was subsequently put on a ROM cartridge and self-published for the Sega Genesis.[6][7] The game was developed by Tom Scripts and uses Sonic the Hedgehog as a base.[3][8]
The gameplay simply consists of driving a bus back and forth to accumulate points, and also allows the driver to honk the horn.[4][6] The high score is 65,535 points.[6] The game allows the player to choose between five buses from Brazilian, Venezuelan, and Spanish brands.[9]
Crazy Bus has gained notoriety for its music,[10] described by ScreenRant as "one of the most over-the-top and intolerably shrill soundtracks of all time"[4] and by CBR as "chaotic".[11] WatchMojo ranked the title screen music #1 on its list of "Top 10 Most Annoying Songs and Music In Video Games".[7]
In 2014, the game was reviewed in episode 124 of the Angry Video Game Nerd series, where it was criticized for poor quality in all areas.[3][12] According to the University of Carabobo, the subsequent popularity of Crazy Bus drew attention to other games published in Venezuela.[3] A mod was created of Sega Genesis Classics that included Crazy Bus.[8]
Se trata de Crazy Bus, un título bootleg realizado por Tom Scripts lanzado para la consola Sega Genesis en el año 2004. En la pantalla de inicio se puede apreciar en inglés, hecho en Venezuela, y utiliza imágenes de buses pertenecientes a empresas en el interior del país ... Este curioso videojuego encontró popularidad gracias a una reseña hecha por James D. Rolfe, también conocido como The Angry Video Game Nerd, en Youtube, el 13 de diciembre del año 2014 ... y cuenta con una dura reseña donde critica Crazy Bus por su pobre producción en todas las áreas. Al tratarse de un videojuego pirata, es indudable que sufrió de un fracaso comercial. No obstante, su popularidad ha llamado la atención sobre la clase de videojuegos que se producen en Venezuela.