Creative industries

The creative industries refers to a range of economic activities which are concerned with the generation or exploitation of knowledge and information. They may variously also be referred to as the cultural industries (especially in Europe)[1] or the creative economy,[2] and most recently they have been denominated as the Orange Economy in Latin America and the Caribbean.[3]

John Howkins' creative economy comprises advertising, architecture, art, crafts, design, fashion, film, music, performing arts, publishing, R&D, software, toys and games, TV and radio, and video games.[4] Some scholars consider that the education industry, including public and private services, are forming a part of the creative industries.[5] There remain, therefore, different definitions of the sector. Last few years delegation from UNESCO want add to Protection of cultural heritage in register .[6]

The creative industries have been seen to become increasingly important to economic well-being, proponents suggesting that "human creativity is the ultimate economic resource",[7] and that "the industries of the twenty-first century will depend increasingly on the generation of knowledge through creativity and innovation".[8]

  1. ^ Hesmondhalgh 2002, p. 14
  2. ^ Howkins 2001
  3. ^ Buitrago & Duque 2013
  4. ^ Howkins 2001, pp. 88–117
  5. ^ Kultur & Kommunikation for Nordic Innovation Centre (2007), "Creative Industries Education in the Nordic Countries" Archived 2015-05-18 at the Wayback Machine; Mœglin, Pierre (2001), Les Industries éducatives, Paris, Puf
  6. ^ Hesmondhalgh 2002, p. 12; DCMS 2006
  7. ^ Florida 2002, p. xiii
  8. ^ Landry & Bianchini 1995, p. 4