Crimson Dragon | |
---|---|
Developer(s) | Grounding Inc.[a] |
Publisher(s) | Microsoft Studios |
Director(s) | Yukio Futatsugi |
Producer(s) | Yutaka Noma Toshiharu Tange |
Designer(s) | Tomohiro Kondo |
Programmer(s) | Hitoshi Nakanishi |
Artist(s) | Ryoji Nakamura |
Writer(s) | Tadashi Ihoroi |
Composer(s) | Saori Kobayashi Jeremy Garren |
Engine | Unreal Engine 3 |
Platform(s) | Xbox One |
Release |
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Genre(s) | Rail shooter |
Mode(s) | Single-player Multiplayer[b] |
Crimson Dragon[c] is a rail shooter primarily developed by Grounding Inc. and published by Microsoft Studios as an Xbox One launch title. The game was published in 2013 in the West, with a Japanese release the following year. Set on the planet Draco, the story follows a dragon-riding soldier hunting the source of a disease that threatens Draco's human colony. The gameplay features the player moving an aiming reticle and shooting enemies while the dragon flies through 3D environments either on a fixed track or freely within arena-like zones. The dragon can be moved using either a standard gamepad or the console's Kinect peripheral.
Crimson Dragon was announced in 2010 for Xbox 360 under the title Project Draco, using Kinect-only controls. After changing platform, standard controls were added and elements of its graphics and music were changed. Several Panzer Dragoon staff worked on the game including director Yukio Futatsugi, designer Tomohiro Kondo, artist Manabu Kusunoki, and composer Saori Kobayashi. A spin-off tying into the narrative, Crimson Dragon: Side Story, was developed by Grounding and released in 2012 for Windows Phone. Upon release, Crimson Dragon received mixed reviews from critics. While praise was given to its core gameplay and art design, its graphical quality and progression systems saw frequent criticism.
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