Video game development has typically been funded by large publishing companies or are alternatively paid for mostly by the developers themselves as independent titles. Other funding may come from government incentives or from private funding.
Crowdfunding, where the players of the video games pay to back the development efforts of a game, has become a popular means of finding alternate investment routes. As a way of game monetization, the use of crowdfunding in video games has had a history for several years prior to 2012, but was not seen as viable and limited to small-scale games. The crowdfunding mechanism for video games received significant attention in February 2012 due to the success of Double Fine Adventure (later renamed as Broken Age), a point-and-click adventure game which raised more than $3 million through the Kickstarter service, greatly exceeding the initial $400,000 request. Later the same year, in October 2012, Pillars of Eternity raised $3,986,929 from an initial objective of $1.1 M, thus becoming the highest funded video game project through Kickstarter at that time, and yet beaten a few years later by other projects like Shenmue III (more than $6 M), Bloodstained: Ritual of the Night (more than $5.5 M), or Torment: Tides Of Numenera (more than $4 M). A further boost to the model was seen in July 2012 when the Ouya, a low-cost video game console to be built on the open Android system and designed to take advantage of the mobile video game trend, surpassed $8 million in funding. By mid-2016, more than $186 million has been pledged to video game-related projects through Kickstarter alone.
Less than half of video game crowd-funded projects successfully raise their target funds.[citation needed]