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Developer(s) | Jorrit Tyberghein et al. |
---|---|
Initial release | August 26, 1997[1] |
Final release | 2.0
/ July 3, 2012 |
Repository | |
Written in | C++ |
Platform | Cross-platform |
Type | 3D engine |
License | LGPL-2.0-or-later |
Website | sourceforge |
Crystal Space is an unmaintained[2] framework for developing 3D applications written in C++ by Jorrit Tyberghein and others. The first public release was on August 26, 1997.[1] It is typically used as a game engine but the framework is more general and can be used for any kind of 3D visualization. It is very portable and runs on Microsoft Windows, Linux, UNIX, and Mac OS X. It is also free and open-source software, licensed under the GNU LGPL-2.0-or-later, and was SourceForge.net's Project of the Month for February 2003.[3] In 2019, one of the project's main developers described it as "effectively dead and has been for a good number of years".[2]