Cube 2: Sauerbraten | |
---|---|
Developer(s) | Wouter van Oortmerssen, Lee Salzman, Mike Dysart[2] |
Designer(s) | Wouter van Oortmerssen |
Composer(s) | Marc A. "Fanatic" Pullen[2] |
Engine | Cube 2 Engine |
Platform(s) | Microsoft Windows, Linux, FreeBSD, OpenBSD, OS X, Unix |
Release | May 6, 2004[1] |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Cube 2: Sauerbraten (German for "sour roast", also known as Sauer) is a first-person shooter released for Microsoft Windows, Linux, FreeBSD, OpenBSD,[3] and Mac OS X using OpenGL and SDL.
In the style of Quake, the game features single-player and multiplayer game modes and contains an in-game level editor. The game engine is free and open-source software under the zlib License[4] with commercial support available from the developer's business counterpart, Dot3 Labs.[5]
The game media is released under various non-free licenses. The aim of the project is not to produce the most features and highest-quality graphics possible but rather to provide real-time, in-game map editing while keeping the engine source code small and elegant.
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: CS1 maint: numeric names: authors list (link)