Cube 2: Sauerbraten

Cube 2: Sauerbraten
Developer(s)Wouter van Oortmerssen, Lee Salzman, Mike Dysart[2]
Designer(s)Wouter van Oortmerssen
Composer(s)Marc A. "Fanatic" Pullen[2]
EngineCube 2 Engine
Platform(s)Microsoft Windows, Linux, FreeBSD, OpenBSD, OS X, Unix
ReleaseMay 6, 2004[1]
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Cube 2: Sauerbraten (German for "sour roast", also known as Sauer) is a first-person shooter released for Microsoft Windows, Linux, FreeBSD, OpenBSD,[3] and Mac OS X using OpenGL and SDL.

In the style of Quake, the game features single-player and multiplayer game modes and contains an in-game level editor. The game engine is free and open-source software under the zlib License[4] with commercial support available from the developer's business counterpart, Dot3 Labs.[5]

The game media is released under various non-free licenses. The aim of the project is not to produce the most features and highest-quality graphics possible but rather to provide real-time, in-game map editing while keeping the engine source code small and elegant.

  1. ^ "Cube 2: Sauerbraten". GameSpot. Retrieved 2020-12-01.
  2. ^ a b Sauerbraten Team (2009). "Sauerbraten Credits/Authors". sauerbraten.org. Sauerbraten. Retrieved May 14, 2009.
  3. ^ "CVS log for ports/Games/Sauerbraten/Makefile".
  4. ^ Sauerbraten Team (2008). "Sauerbraten License". sauerbraten.org. Sauerbraten]. Retrieved June 12, 2008.
  5. ^ Dot3 Labs (2008). "Dot3 Labs - Sauerbraten Technology". dot3labs.com. Dot3 Labs]. Archived from the original on July 4, 2008. Retrieved June 12, 2008.{{cite web}}: CS1 maint: numeric names: authors list (link)