Darwinia | |
---|---|
Developer(s) | Introversion Software |
Publisher(s) | Introversion Software (Windows/Linux) Ambrosia Software (Mac OS X) Cinemaware Marquee/eGames (U.S.) Stomp (Australia) |
Designer(s) | Chris Delay |
Composer(s) | Timothy Lamb Mathieu Stempell |
Platform(s) | Microsoft Windows Linux Mac OS X Xbox 360 |
Release | Windows Linux 18 March 2005 Mac 30 March 2005 Steam 14 December 2005[1] MSN Games 31 January 2007 Xbox 360 10 February 2010 |
Genre(s) | Real-time tactics, real-time strategy |
Mode(s) | Single-player |
Darwinia is a 2005 real-time tactics and real-time strategy video game for Microsoft Windows, Mac OS X and Linux. It is the second game developed by Introversion Software, and is set within a computer environment that simulates artificial intelligence. It received favourable reviews and won three awards at the 2006 Independent Games Festival. A multiplayer sequel, Multiwinia, was released for Windows in 2008. Darwinia and Multiwinia were released together as Darwinia+ for the Xbox 360 in 2010.