David Theurer is a game designer and computer programmer. In 1980, he created the Missile Command and Tempest arcade games for Atari, Inc., considered two of the major releases from the Golden age of arcade games. Theurer also designed I, Robot for Atari, the first commercial video game with 3D filled-polygonal graphics.[1][2]
- ^ Morph. "Blowing Things Up". Morph's Outpost on the Digital Frontier. May 1994. Mirrored at: http://dreamsteep.com/writing/71-interviews/46-blowing-things-up.html Archived 2009-04-17 at the Wayback Machine
- ^ Dave Theurer, During the 80s Atari's arcade division had an unwritten rule known as Theurer's Law, which stated that "No designer gets his/her first game published." It was named after Theurer somewhat perversely, as he was the only designer up to that time to have his first (and in fact every) game released. That game was none other than the illustrious Missile Command, and other greats followed, such as Tempest, I, Robot, and APB., Everything2.com