Dead Island: Riptide | |
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Developer(s) | Techland |
Publisher(s) | Deep Silver |
Director(s) | Paweł Marchewka |
Producer(s) |
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Designer(s) | Jacek Brzeziński |
Programmer(s) |
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Artist(s) |
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Writer(s) |
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Composer(s) | Paweł Błaszczak |
Series | Dead Island |
Engine | Chrome Engine 5[1] |
Platform(s) | |
Release | Windows, PlayStation 3, Xbox 360Definitive Edition Windows, PlayStation 4, Xbox One
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Genre(s) | Action role-playing |
Mode(s) | Single-player, multiplayer |
Dead Island: Riptide is a 2013 action role-playing game developed by Techland and published by Deep Silver. Released in April 2013 for Microsoft Windows, PlayStation 3, and Xbox 360, Riptide serves as a continuation of the story of 2011's Dead Island, with the original four survivors, plus a new survivor, arriving on another island in the Banoi archipelago, which has also been overrun by zombies.
Dead Island: Riptide received a mixed reception from critics, who cited that the game did not fix any of its predecessor's problems, nor add anything new to the gameplay. The next mainline entry in the series, Dead Island 2, was revealed at E3 2014. It was originally set for a 2016 release; however, the game entered development hell after the project was moved over from Yager Development to Sumo Digital in 2016. The development of Dead Island 2 changed hands again in 2019, this time to an internal studio of Deep Silver, Dambuster Studios, and was eventually released on April 21, 2023.
A remastered version of the game, titled Dead Island: Riptide Definitive Edition, was released for Microsoft Windows, PlayStation 4 and Xbox One on May 31, 2016 with a Linux version following on June 3, 2016. The remastered version was also bundled as part of the Dead Island Definitive Collection along with Dead Island Definitive Edition, all DLC and a 16-bit side-scrolling spin-off game called Dead Island: Retro Revenge.