Dead or Alive: Dimensions

Dead or Alive: Dimensions
European cover art
Developer(s)Team Ninja
Publisher(s)
Director(s)
  • Yosuke Hayashi
  • Yohei Shimbori
Producer(s)
  • Yosuke Hayashi
  • Kohei Shibata
Designer(s)
  • Toshihiko Kodama
  • Takeshi Ōmori
SeriesDead or Alive
Platform(s)Nintendo 3DS
Release
  • JP: May 19, 2011
  • EU: May 20, 2011
  • NA: May 24, 2011
  • AU: May 26, 2011
Genre(s)Fighting
Mode(s)Single player, multiplayer

Dead or Alive: Dimensions[1], abbreviated as DOAD, is a 2011 fighting video game developed by Team Ninja and published by Tecmo Koei for the Nintendo 3DS. It is considered a compilation game rather than a truly new entry in the Dead or Alive series, similar to the likes of Tekken Tag Tournament; it offers 26 playable fighters, more than any previous installment in the franchise, and uses a modified engine of Dead or Alive 4. Its plot compiles the stories of the previous four main DOA games with additional details, focusing on Kasumi for 1, Ryu Hayabusa for 2, Ayane for 3, and Helena Douglas for 4.

Originally released on May 19, 2011, it was the first DOA game to be released on a Nintendo system, the first DOA fighting game released on a handheld, and most notably, the first released without any involvement from series creator Tomonobu Itagaki. Dimensions makes use of the console's unique features and capabilities, and these were well received by critics.

  1. ^ Japanese: デッド オア アライブ ディメンションズ, Hepburn: Deddo oa Araibu Dimenshonzu