Deadly Premonition

Deadly Premonition
North American cover art
Developer(s)
Publisher(s)
Director(s)Hidetaka Suehiro
Producer(s)
  • Tomio Kanazawa
  • Kuniaki Kakuwa
Designer(s)Hidetaka Suehiro
Programmer(s)Hideki Kataoka
Artist(s)Hitoshi Okamoto
Writer(s)
  • Hidetaka Suehiro
  • Kenji Goda
Composer(s)
  • Riyou Kinugasa
  • Takuya Kobayashi
  • Hiromi Mizutani
Platform(s)
Release
February 23, 2010
  • Xbox 360
    • NA: February 23, 2010
    • JP: March 11, 2010
    • EU: October 29, 2010
    PlayStation 3
    • JP: March 11, 2010
    • NA: April 30, 2013
    • EU: April 30, 2013
    • AU: May 16, 2013
    Microsoft Windows
    • WW: October 29, 2013
    Nintendo Switch
    • NA: September 4, 2019
    • JP: September 5, 2019
    • EU: September 5, 2019
Genre(s)Survival horror
Mode(s)Single-player

Deadly Premonition[a] is a 2010 open world survival horror video game developed by Access Games. Set in the fictional rural American town of Greenvale, Washington, the story follows FBI Special Agent Francis York Morgan as he investigates the murder of an eighteen-year-old woman, which bears similarities to a series of murders across the country. Deadly Premonition was originally released in February 2010 for Xbox 360 and in March 2010 for PlayStation 3; the Xbox 360 version was published by Ignition Entertainment in North America, Marvelous Entertainment in Japan, and Rising Star Games in Europe. Marvelous Entertainment released the PlayStation 3 version exclusively in Japan. A director's cut edition for PlayStation 3 and Microsoft Windows was released worldwide by Rising Star Games in 2013. A port for the Nintendo Switch, Deadly Premonition: Origins, followed in 2019.

Deadly Premonition is a reboot of Access Games' earlier video game Rainy Woods. In production from September 2004 to October 2007, Rainy Woods was cancelled soon after its debut at the 2007 Tokyo Game Show due to technical issues. Deadly Premonition combined its assets with a new game scenario and protagonist, Francis York Morgan. Gameplay is divided into York's detective investigation into Greenvale and its inhabitants, and supernatural combat sequences in which York must battle or evade otherworldly beings. Development on Deadly Premonition's setting was guided by an intention to imbue the game with a sense of realism: the non-player characters follow an individualized 24-hour schedule, and the scale of Greenvale is intended to replicate that of a rural American town. Issues with memory allocation, various lighting and shadow aspects, and the physics engine PhysX were faced during development.

Deadly Premonition received wildly varying critical reviews and holds the Guinness World Record for the most critically polarizing survival horror game. Although the original release had not been commercially successful, Deadly Premonition has garnered a cult following and has been cited as an example of games as art. A sequel, Deadly Premonition 2: A Blessing in Disguise, was released in 2020.
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