Dear Esther

Dear Esther
Developer(s)The Chinese Room
Publisher(s)
Producer(s)Dan Pinchbeck
Programmer(s)Jack Morgan
Artist(s)Robert Briscoe
Writer(s)Dan Pinchbeck
Composer(s)Jessica Curry
Engine
Platform(s)
ReleaseMicrosoft Windows
14 February 2012
OS X
15 May 2012
PlayStation 4, Xbox One
20 September 2016
iOS
3 October 2019
Genre(s)Adventure
Mode(s)Single-player

Dear Esther is a 2012 adventure game developed and published by The Chinese Room. First released in 2008 as a free modification for the Source game engine, the game was entirely redeveloped for a commercial release in 2012. The commercial version was released for Microsoft Windows in February 2012 and OS X in May 2012; ports for PlayStation 4 and Xbox One were released by Curve Digital in September 2016.

Dear Esther is a narrative-focused game with almost no interactions between the player and the world, a design which was controversial on release but later proved influential.[1] The player's only objective in the game is to explore an unnamed island in the Hebrides, Scotland, listening to a troubled man read a series of letters to his deceased wife. Details of her mysterious death are revealed as the player moves throughout the island.

Dear Esther received positive reviews from critics, and is credited with popularising the walking simulator genre in the 2010s.[2] The Chinese Room released a spiritual successor to Dear Esther, titled Everybody's Gone to the Rapture, in 2015.

  1. ^ Lane, Rick (14 February 2022). "'Dear Esther' at 10, and the rise and fall of the walking simulator". NME. Retrieved 19 November 2024.
  2. ^ published, Rachel Watts (20 December 2019). "This is the decade where exploration did the talking". PC Gamer. Retrieved 19 November 2024.