Deep learning anti-aliasing (DLAA) is a form of spatial anti-aliasing created by Nvidia.[1] DLAA depends on and requires Tensor Cores available in Nvidia RTX cards.[1]
DLAA is similar to deep learning super sampling (DLSS) in its anti-aliasing method,[2] with one important differentiation being that the goal of DLSS is to increase performance at the cost of image quality,[3] whereas the main priority of DLAA is improving image quality at the cost of performance (irrelevant of resolution upscaling or downscaling).[4] DLAA is similar to temporal anti-aliasing (TAA) in that they are both spatial anti-aliasing solutions relying on past frame data.[3][5] Compared to TAA, DLAA is substantially better when it comes to shimmering, flickering, and handling small meshes like wires.[6]
DLAA collects game rendering data such as raw low-resolution input, motion vectors, depth buffers, and exposure information. This information is then used by DLAA to improve its anti-aliasing, with the aim of reducing temporal instability.