Delirium | |
---|---|
Company | Cirque du Soleil |
Genre | Contemporary circus |
Show type | Touring arena show |
Date of premiere | January 26, 2006 |
Final show | April 20, 2008 |
Creative team | |
Director of creation | Gilles Ste-Croix, Carmen Ruest |
Creators, directors, set designers, and multimedia directors | Michel Lemieux, Victor Pilon |
Musical director, recording producer, arrangements, sound effects designer | Francis Collard |
Choreographer | Mia Michaels |
Lyrics | Robbie Dillon |
Costume designer | Michel Robidas |
Lighting designer | Alain Lortie |
Adaptation, research, design of acrobatic language | Catherine Archambault |
Prop and set elements designer | Anne-Ségun Poirier |
Sound designer | Yves Savoie |
Make-up designer | Nathalie Gagné |
Hair designer | Mario Huot |
Associate producer, musical content | Ian Tremblay |
Artistic director | Luc Tremblay |
Original music composers | Violaine Corradi, René Dupéré, Benoît Jutras |
Other information | |
Preceded by | Corteo (2005) |
Succeeded by | Love (2006) |
Delirium was a touring multimedia stage show by Cirque du Soleil featuring live music, video projections, and performances by acrobats and other circus performers. The production featured remixes of existing Cirque du Soleil music. The show premiered on January 26, 2006 and had its final performance in London, England on April 20, 2008.[1]
Delirium was the first of Cirque du Soleil's productions designed to be presented in arenas outside Japan (first was Fascination in 1992, which was only presented in Japan); all the company's previous stage productions outside Japan had been toured with their own large, custom-built tent (referred to as the 'big top' or 'grand chapiteau') or were permanent shows performed in specially designed theatres. Delirium, as Cirque du Soleil's first significant experiment with arena venues, eventually helped pave the way for the company's subsequent show-by-show conversion of its older big top productions (e.g. Saltimbanco, Alegría, Quidam, Dralion, and Varekai) to a more cost-effective arena format.