Deltarune | |
---|---|
Developer(s) | Toby Fox[1][a][b] |
Publisher(s) | |
Designer(s) | Toby Fox |
Programmer(s) | Toby Fox |
Artist(s) | Temmie Chang |
Writer(s) | Toby Fox |
Composer(s) | Toby Fox |
Engine | GameMaker Studio 2 |
Platform(s) | |
Release | Chapter 1
Chapter 2
Chapter 3 & 4
|
Genre(s) | Role-playing |
Mode(s) | Single-player |
Deltarune is an episodic role-playing video game developed by Toby Fox as a follow-up to his 2015 video game Undertale. In the game, the player controls a human teenager, Kris, who is destined to save the world together with Susie, a monster, and Ralsei, a prince from the Dark World. During their quest to seal the Dark Fountains prophesied to end the world, the group makes both friends and foes. The combat system is turn-based and uses bullet hell mechanics. Similarly to Undertale, enemy encounters can be resolved peacefully or through violence.
Development of Deltarune began in 2012, three years before Fox's previous game, Undertale, was released. Though it shares some narrative elements with Undertale, it takes place in a separate setting. It also differs mechanically; the battle system was overhauled to more closely resemble the combat of the Final Fantasy series. Its first and second chapters were released for free in October 2018 and September 2021 respectively, and the next two chapters are scheduled for a paid release in 2025. Initially, the game was released on macOS and Windows, before being ported to Nintendo Switch and PlayStation 4 in 2019. The available chapters have been largely praised by critics for their soundtrack, characters, and sense of humor.
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