Deltarune | |
---|---|
Developer(s) | Toby Fox[1][a][b] |
Publisher(s) | |
Designer(s) | Toby Fox |
Programmer(s) | Toby Fox |
Artist(s) | Temmie Chang |
Writer(s) | Toby Fox |
Composer(s) | Toby Fox |
Engine | GameMaker Studio 2 |
Platform(s) | [1] |
Release | Chapter 1
Chapter 2
|
Genre(s) | Role-playing |
Mode(s) | Single-player |
Deltarune is an episodic role-playing video game developed by Toby Fox as a follow-up to his 2015 video game Undertale. In the game, the player controls a human teenager, Kris, who is destined to save the world together with Susie, a monster, and Ralsei, a prince from the Dark World. During their quest to seal the Dark Fountains prophesied to end the world, the group makes both friends and foes. The combat system is turn-based and uses bullet hell mechanics. Similarly to Undertale, enemy encounters can be resolved peacefully or through violence.
Development of Deltarune began in 2012, three years before Fox's previous game, Undertale, was released. Though it shares some narrative elements with Undertale, including alternate versions of characters from Undertale and the fact that Deltarune is an anagram of Undertale,[5] it takes place in a different setting. In an FAQ about the game, Fox implied that there may be some connections between the two worlds.[6] Deltarune's battle system was overhauled to more closely resemble the combat of the Final Fantasy series. The first chapter of the game was released for free on October 31, 2018, for macOS and Windows; the Nintendo Switch and PlayStation 4 editions were released on February 28, 2019. The second chapter was released for free on the same platforms in September 2021. More chapters are planned for a paid release, but no release date has been announced yet. What has been released so far of the game has been generally praised by critics for its soundtrack, characters, and sense of humor.
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