Detroit | |
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Developer(s) | Impressions Games |
Publisher(s) | Sierra On-Line |
Designer(s) | David Lester |
Programmer(s) | Dale Campbell |
Composer(s) | Christopher J. Denman Jason P. Rinaldi |
Platform(s) | MS-DOS, Amiga |
Release | |
Genre(s) | Business simulation |
Mode(s) | Single-player Multiplayer (hotseat) |
Detroit is a turn-based business simulation game that puts one in charge of a fledgling automobile company starting in 1908 (the year the Ford Model T was introduced). The player is responsible for the financing, research and development, design, testing, production, and marketing of automobile product lines. The aim of the game is to be the most profitable automobile business in the world after 100 years.
The game is named after the American city of Detroit which is nicknamed "Motor City" due to the concentration of American automobile manufacturers in the city during the 20th century.